![]() ![]() It’s best on PC where player mods have improved the experience and made it far more natural in VR with things like full IK, 3D audio, combat overhauls (including throwable weapons) and things of that nature but on PSVR, you’re obviously limited to the base game. It’s a cut above Borderlands 2 VR in this regard which is a pretty poor port all things considered but it’s definitely not a native VR experience and it shows. I would say the thing to keep in mind here is that it was a game that started life as a “2D” experience and the transition to VR was made without great consideration being given to bring it up to par with other VR titles in terms of environment interactivity, physics-based combat mechanics and UI. ![]() It’s perfectly playable and you’ll eventually forget about the lack of clarity once you get settled into the gameplay loop. On the Pro, it’s blurry and has some rough distance haze but, again, that’s nothing atypical for PSVR titles. When it comes to visuals, it’s standard fair for PSVR. It’s definitely best with an archer or spellcaster build as the melee combat is all waggle-based with no attention paid to scaling damage based on where you strike the enemy but that’s basically a limit of the original game that they just didn’t rectify for the VR port. ![]()
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